#ttrpg

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Mauro Longo, Samuel Marolla: Brancalonia: Manuale Di Ambientazione (2020, Acheron Games) No rating

Paizo Staff, James Case, Eren Ahn, Jeremy Blum, Alyx Bui: Pathfinder Lost Omens Tian Xia World Guide (P2) (2024, Paizo Inc.)

A worthy addition to Golarion

(Reposting this review because the old one did survive migration to the new instance.)

My main complaint about this book is that it is too short. But then again, how could it be otherwise?

This book covers Tian Xia, an entire continent for #Golarion , the "default" campaign setting for the #Pathfinder #TTRPG . Just like the default "Inner Sea" region is vaguely inspired by Europe and North Africa, so is Tian Xia inspired by Asia, and does its best to make it an interesting region to play in. But Tian Xia is several thousands of miles in diameter, and this book has a mere 302 - and thus, each region and country on this continent will only get the briefest of oversights. Which for a detail-oriented setting junkie like me is frustrating, to say the least.

The authors of the various regional writeups did try …

Henry Mayhew: London Labour and the London Poor (1985) No rating

London Labour and the London Poor is a work of Victorian journalism by Henry Mayhew. …

I do actually have a plan for all those random books I've collected from little free libraries and am adding to my account at @juergen_hubert@tomes.tchncs.de - I want to use them as inspiration for a custom fantasy world.

But before I can start with that, I need to do some setup work first (and I am _definitely_ not going to do that before I have finally published my current book manuscript - there have been too many distractions already).

My big idea is to a combined wiki/interactive map system like they have at the wiki. See here for the wiki:

https://pathfinderwiki.com/

and here for the map:

https://map.pathfinderwiki.com/

Now, I've created wikis before and I have drawn maps before. However, for project this I have to delve into , and _that's_ something I need to learn from …

Paul Czege: The Ink That Bleeds (Paperback, Half Meme Press)

A zine about bleed, immersion, writing to find out, self care, and the landscape of …

Playing journaling games with your subconscious

The Ink That Bleeds is a fine zine about playing solo rpgs/ journaling game in a way that allows your subconscious lots of input. Paul Czege does a great job at telling how he arrived at this play style, explaining his thoughts on and analysis of it, and giving examples from his actual plays of various journaling games. The zine has a beautiful cover, a clean layout, and a nice feel to it.

The subtitle "how to play immersive journaling games" might be interpreted that Paul describes THE way to play these solo games immersively, but I'm not sure that's an interpretation he would agree with. I'm no expert at immersion, but I think other ways to immersive journal gaming experiences are possible.

That speculation aside, this zine is an introduction to a play style that sounds very interesting. Paul describes a stance and techniques that invite participation …

reviewed Solo Gamemaster's Guide by Geek Gamers

Geek Gamers: Solo Gamemaster's Guide (EBook, Modiphius Entertainment)

Create immersive solo RPG experiences with this dedicated guide from the acclaimed host of the …

Delivers on its promise to help make solo gaming compelling

#SoloClub #TTRPG

I've been an avid tabletop roleplaying gamer since the Satanic Panic, and while I'd played with using random tables or oracles to try to run solo games to feed my thirst to play, they didn't flow well or reproduce the thrill of "playing to find out". The closest I came to solo roleplaying success might have been old Traveller's character generation, where as I rolled the career that the character went through, I imagined what each roll of the dice meant. What happened during that period of service to get the character that +1 in Bribery? Of course, the fact that a character could die during character creation added some of the surprise or thrill that seemed to be missing from other attempts at solo play. Fast forward to the pandemic in 2020, and even though I had been playing games online for years, I found …